Difference between revisions of "Backtracking Levels"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
− | + | [[Check Points]] | |
− | == | + | == Consequences == |
+ | [[Backtracking Levels]] is a way to make more use of [[Levels]] in games. By making players have in effect two [[Traverse]] goals | ||
− | + | [[Value of Effort]] | |
− | + | [[Varied Gameplay]] | |
− | |||
+ | Quite naturally, [[Quick Returns]] are not compatible with [[Backtracking Levels]]. | ||
+ | |||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Varied Gameplay]] | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 10:22, 12 September 2011
Levels, or parts of levels, that need to be travel through first one way and then back again the same way again.
This pattern is a still a stub.
Contents
Examples
The Hard Rain campaigns in Left 4 Dead 2 requires the players to first go through several levels to retrieve gas tanks, and then go back the same way to be picked up by a boat that can take them to safety.
Using the pattern
Consequences
Backtracking Levels is a way to make more use of Levels in games. By making players have in effect two Traverse goals
Quite naturally, Quick Returns are not compatible with Backtracking Levels.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern for this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.