Difference between revisions of "Tooltips"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Interface Patterns]] | [[Category:Interface Patterns]] | ||
+ | [[Category:Information Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
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[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
− | '' | + | ''Additional information presented when players have focused on a game element.'' |
This pattern is a still a stub. | This pattern is a still a stub. | ||
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=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Tool Tips]] is both a [[:Category:Information Patterns|Information]] and [[:Category:Interface Patterns|Interface Pattern]]. | |
− | + | ||
== Consequences == | == Consequences == | ||
== Relations == | == Relations == | ||
+ | === Can Instantiate === | ||
+ | [[Clues]], | ||
+ | [[Non-Diegetic Features]], | ||
[[Smooth Learning Curves]] | [[Smooth Learning Curves]] | ||
− | |||
+ | ==== with [[Strategic Knowledge]] ==== | ||
[[Strategic Planning]] | [[Strategic Planning]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
+ | [[God Fingers]], | ||
+ | [[Strategic Knowledge]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == | ||
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== Acknowledgements == | == Acknowledgements == | ||
+ | - |
Revision as of 15:49, 13 September 2011
Additional information presented when players have focused on a game element.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Tool Tips is both a Information and Interface Pattern.
Consequences
Relations
Can Instantiate
Clues, Non-Diegetic Features, Smooth Learning Curves
with Strategic Knowledge
Can Modulate
God Fingers, Strategic Knowledge
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-