Difference between revisions of "Zone of Control"
From gdp3
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=== Examples === | === Examples === | ||
− | Being a military concept, it isn't to surprising that [[:Category:Wargames|Wargames]] such as | + | Being a military concept, it isn't to surprising that [[:Category:Wargames|Wargames]] such as [[Axis & Allies: Battle of the Bulge]] and [[World War 3]] are the primary users of [[Zone of Control]]. |
− | [[World War 3]] are the primary users of [[Zone of Control]]. | + | |
Other games that adopted the use of [[Zone of Control]] include several installments of the [[Civilization (video game) series|Civilization series]] and | Other games that adopted the use of [[Zone of Control]] include several installments of the [[Civilization (video game) series|Civilization series]] and |
Revision as of 19:25, 16 September 2011
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This pattern is a still a stub.
Contents
Examples
Being a military concept, it isn't to surprising that Wargames such as Axis & Allies: Battle of the Bulge and World War 3 are the primary users of Zone of Control.
Other games that adopted the use of Zone of Control include several installments of the Civilization series and
Bloodbowl uses Zone of Control to make throwing and catching the ball move difficult if opponents are nearby. It also lets players try to tackle those that try to run pass opponents.
Advanced Squad Leader??
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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