Difference between revisions of "Split-Screen Views"

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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
+
<ref name="gb"/>Giant bomb's [http://www.giantbomb.com/split-screen-multiplayer/92-322/] page for ''Split-Screen Multiplayer''.</ref>
<ref name="gb"/>Giant bomb's [http://www.giantbomb.com/split-screen-multiplayer/92-322/] page for ''Split-Screen Multiplayer''.</references>
+
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==

Revision as of 16:29, 25 September 2011

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The Giant Bomb web site has a page for the concept of split-screen multiplayer which includes several more examples[1].

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named gb

Acknowledgements