Difference between revisions of "Auxiliary Game Screens"
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The ''Visual Memory Units'' for the Dreamcast console could work as an independent gaming device or provide players with an additional screen while playing on the Dreamcast by connecting the units to game controllers. In the [[Resident Evil series]] this allowed players to view their health without switching away from the main game screen, in the [[Soul Calibur series]] they could see versions of characters enact attacks, and in the [[Sega Rally series]] they could access the lap times without having the console on. | The ''Visual Memory Units'' for the Dreamcast console could work as an independent gaming device or provide players with an additional screen while playing on the Dreamcast by connecting the units to game controllers. In the [[Resident Evil series]] this allowed players to view their health without switching away from the main game screen, in the [[Soul Calibur series]] they could see versions of characters enact attacks, and in the [[Sega Rally series]] they could access the lap times without having the console on. | ||
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+ | Wikipedia has a page for games on the GameCube that can make use of Game Boy Advance units as extra controls<ref name="gc"/>. | ||
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How about all those GameCube games that used the GameBoyAdvance as extra screen? Zelda Four Swords, Crystal Chronicles, Wind Waker, Animal Crossing, etc. Also lots of EA's sports games (FIFA, Madden, etc) showed the score board on the GBA. | How about all those GameCube games that used the GameBoyAdvance as extra screen? Zelda Four Swords, Crystal Chronicles, Wind Waker, Animal Crossing, etc. Also lots of EA's sports games (FIFA, Madden, etc) showed the score board on the GBA. | ||
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<references> | <references> | ||
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | ||
+ | <ref name="gc">Wikipedia [http://en.wikipedia.org/wiki/Nintendo_GameCube%E2%80%93Game_Boy_Advance_cable page] listing GameCube games that can make use of Gamy Boy Advance units as extra screens.</ref> | ||
</references> | </references> | ||
Revision as of 09:14, 27 September 2011
Games making use of several different physical screens for gameplay.
This pattern is a still a stub.
Contents
Examples
One of the simplest examples of Auxiliary Game Screens are computer games that run on operating systems supporting several screens and that themselves support this as well. Two examples of games that do this are the Quake series and the Dead Island game.
The Visual Memory Units for the Dreamcast console could work as an independent gaming device or provide players with an additional screen while playing on the Dreamcast by connecting the units to game controllers. In the Resident Evil series this allowed players to view their health without switching away from the main game screen, in the Soul Calibur series they could see versions of characters enact attacks, and in the Sega Rally series they could access the lap times without having the console on.
Wikipedia has a page for games on the GameCube that can make use of Game Boy Advance units as extra controls[1].
How about all those GameCube games that used the GameBoyAdvance as extra screen? Zelda Four Swords, Crystal Chronicles, Wind Waker, Animal Crossing, etc. Also lots of EA's sports games (FIFA, Madden, etc) showed the score board on the GBA.
Padracer and Scrabble™ Tile Rack are games that use iPhones as controllers for games whose primary displays are an iPad.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Wikipedia page listing GameCube games that can make use of Gamy Boy Advance units as extra screens.
Cite error: <ref>
tag with name "Bjork_.26_Holopainen_2004" defined in <references>
is not used in prior text.
Acknowledgements
Magnus Hacker, Johan Peitz, Jose Zagal