Difference between revisions of "Crossmedia Gameplay"
From gdp3
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== Relations == | == Relations == | ||
+ | === Can Instantiate === | ||
+ | [[Alternate Reality Gameplay]], | ||
[[Real World Gameplay Spaces]] | [[Real World Gameplay Spaces]] | ||
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− | |||
− | |||
− | |||
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=== Can Modulate === | === Can Modulate === | ||
+ | - | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Auxiliary Game Screens]], | ||
+ | [[Connected Games]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 08:50, 28 September 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Alternate Reality Gameplay, Real World Gameplay Spaces
Can Modulate
-
Can Be Instantiated By
Auxiliary Game Screens, Connected Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
-