Difference between revisions of "Rabbit Hole Invitations"

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[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
[[Category:Patterns]]
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[[Category:Interface Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
''The one-sentence "definition" that should be in italics.''
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''Cryptic invitations to start playing games.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
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<ref name="pergames"/>
  
 
=== Examples ===
 
=== Examples ===
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== Using the pattern ==
 
== Using the pattern ==
 
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Given its definition, [[Rabbit Hole Invitations]] make most sense to use for games with [[Alternate Reality Gameplay]]. In essence, they are [[Clues]] although ones that relate more to being able to start playing than on how to play.
 
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=== Can Be Instantiated By ===
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[[Clues]]
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=== Diegetic Aspects ===
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=== Interface Aspects ===
 
=== Interface Aspects ===
 
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[[Rabbit Hole Invitations]] is a [[Category:Interface Patterns|Interface Pattern]].
=== Narrative Aspects ===
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== Consequences ==
 
== Consequences ==
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
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<ref name="pergames">Montola, M. & Waern, A. (2006) ''Participant Roles in Socially Expanded Games''. Presented at PerGames 2006.</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 08:44, 30 September 2011

Cryptic invitations to start playing games.

This pattern is a still a stub.

[1]

Examples

The initial invitation to play the Alternate Reality Game The Beast was three types of clues contained in trailers and posters related to the movie A.I.

Using the pattern

Given its definition, Rabbit Hole Invitations make most sense to use for games with Alternate Reality Gameplay. In essence, they are Clues although ones that relate more to being able to start playing than on how to play.

Interface Aspects

Rabbit Hole Invitations is a.

Consequences

Rabbit Hole Invitations is a way of inviting players to games with Alternate Reality Gameplay but these invitations typically require players to do some Puzzle Solving before actually being part of the gameplay. They are examples of Extra-Game Broadcasting and create Crossmedia Gameplay since they often make use of other mediums than the actual gameplay uses.

Relations

Can Instantiate

Crossmedia Gameplay, Extra-Game Broadcasting, Puzzle Solving

Can Modulate

Alternate Reality Gameplay

Can Be Instantiated By

Clues

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Montola, M. & Waern, A. (2006) Participant Roles in Socially Expanded Games. Presented at PerGames 2006.

Acknowledgements

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