Difference between revisions of "Rabbit Hole Invitations"
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This pattern is a still a stub. | This pattern is a still a stub. | ||
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=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
− | + | Given its definition, [[Rabbit Hole Invitations]] make most sense to use for games with [[Alternate Reality Gameplay]]. In essence, they are [[Clues]] although ones that relate more to being able to start playing than on how to play. | |
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− | [[Clues]] | + | |
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=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Rabbit Hole Invitations]] is a [[Category:Interface Patterns|Interface Pattern]]. | |
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== Consequences == | == Consequences == | ||
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== References == | == References == | ||
<references> | <references> | ||
− | <ref name=" | + | <ref name="pergames">Montola, M. & Waern, A. (2006) ''Participant Roles in Socially Expanded Games''. Presented at PerGames 2006.</ref> |
</references> | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 08:44, 30 September 2011
Cryptic invitations to start playing games.
This pattern is a still a stub.
Contents
Examples
The initial invitation to play the Alternate Reality Game The Beast was three types of clues contained in trailers and posters related to the movie A.I.
Using the pattern
Given its definition, Rabbit Hole Invitations make most sense to use for games with Alternate Reality Gameplay. In essence, they are Clues although ones that relate more to being able to start playing than on how to play.
Interface Aspects
Rabbit Hole Invitations is a.
Consequences
Rabbit Hole Invitations is a way of inviting players to games with Alternate Reality Gameplay but these invitations typically require players to do some Puzzle Solving before actually being part of the gameplay. They are examples of Extra-Game Broadcasting and create Crossmedia Gameplay since they often make use of other mediums than the actual gameplay uses.
Relations
Can Instantiate
Crossmedia Gameplay, Extra-Game Broadcasting, Puzzle Solving
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Montola, M. & Waern, A. (2006) Participant Roles in Socially Expanded Games. Presented at PerGames 2006.
Acknowledgements
-