Difference between revisions of "Fake Game Cancellations"

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[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
[[Category:Interface Patterns]]
 
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]

Revision as of 09:17, 30 September 2011

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Examples

Majestic


Momentum

Prosopopeia


Using the pattern

Interface Aspects

Consequences

Relations

Can Instantiate

Surprises

Can Modulate

Alternate Reality Gameplay

Can Be Instantiated By

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However, the concept is described in Pervasive Games - Theory and Design[1] on page 104.

References

  1. Montola, M., Stenros, J. & Waern, A. (2009) Pervasive Games - Theory and Design. Morgan Kaufmann Publishers.

Acknowledgements

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