Difference between revisions of "Real World Gameplay Spaces"

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(Relations)
(Consequences)
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[[Game World Exploration]]
 
[[Game World Exploration]]
 
[[Pervasive Gameplay]]
 
[[Pervasive Gameplay]]
 +
 +
[[Ubiquitous Gameplay]]
  
 
== Relations ==
 
== Relations ==

Revision as of 12:27, 1 October 2011

...

This pattern is a still a stub.

that the game space/game world is defined as a subsection of the real world

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Events Timed to the Real World

Game World Navigation Game World Exploration Pervasive Gameplay

Ubiquitous Gameplay

Relations

Crossmedia Gameplay

Alternate Reality Gameplay

Non-Player Characters

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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