Difference between revisions of "PvP"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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+ | [[PvP]] and [[PvE]] can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. [[Defense of the Ancients]] and [[Republic of Rome]] are examples of games with mainly [[PvP]] gameplay but with some [[PvE]] aspects. | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 12:36, 11 October 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
The web site GiantBomb as a page[1] dedicated to the concept of PvP.
Using the pattern
PvP and PvE can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. Defense of the Ancients and Republic of Rome are examples of games with mainly PvP gameplay but with some PvE aspects.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.