Difference between revisions of "Coupled Games"
From gdp3
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=== Can Instantiate === | === Can Instantiate === | ||
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==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == | ||
− | + | The pattern is based on the concept of ''Coupled Games'' identified in the master thesis ''�������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet''<ref name="peitz"/>. | |
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== References == | == References == | ||
− | - | + | <ref name="peitz">Peitz, J. (2004). ''�������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet''. Master thesis in Computer Science at Chalmers University of Technology. |
== Acknowledgements == | == Acknowledgements == | ||
+ | Johan Peitz |
Revision as of 08:52, 21 May 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
The pattern is based on the concept of Coupled Games identified in the master thesis �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet[1].