Difference between revisions of "Player Physical Prowess"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Pervasive Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
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[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
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== Relations == | == Relations == | ||
+ | [[Time Limits]] | ||
+ | [[Physical Navigation]] | ||
+ | [[Player-Location Proximity]] | ||
+ | [[Extra-Game Consequences]] | ||
+ | |||
+ | [[Decontextability]] | ||
+ | |||
+ | [[Game Mastery]] | ||
+ | |||
+ | [[Dexterity-Based Actions]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
− | + | Updated version of the pattern ''Player Physical Prowess'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>. | |
− | + | ||
− | + | ||
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== References == | == References == | ||
− | + | <references> | |
+ | <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
+ | - |
Revision as of 12:44, 9 February 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Time Limits Physical Navigation Player-Location Proximity Extra-Game Consequences
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
-