Difference between revisions of "Self-Reported Positioning"
From gdp3
(Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [[Ca...") |
|||
Line 12: | Line 12: | ||
=== Examples === | === Examples === | ||
+ | |||
+ | Uncle Roy around You | ||
+ | |||
== Using the pattern == | == Using the pattern == | ||
Line 24: | Line 27: | ||
== Relations == | == Relations == | ||
+ | [[Self-Facilitated Games]] | ||
+ | [[Pervasive Gameplay]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
Line 30: | Line 35: | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Player-Location Proximity]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 11:12, 16 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Uncle Roy around You
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Self-Facilitated Games Pervasive Gameplay
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004