Difference between revisions of "Player-Artifact Proximity"

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== Relations ==
 
== Relations ==
 +
[[Real World Gameplay Spaces]]
 +
[[Pervasive Gameplay]]
 +
[[Extra-Game Input]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 08:37, 25 January 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Real World Gameplay Spaces Pervasive Gameplay Extra-Game Input

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

Updated version of the pattern Player-Artifact Proximity first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

Johan Peitz