Difference between revisions of "Can You See Me Now?"

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(Main Gameplay Design Patterns)
(Brief)
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=== Main Gameplay Design Patterns ===
 
=== Main Gameplay Design Patterns ===
[[Elimination]], [[Player-Avatar Proximity]]
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[[Eliminate]], [[Player-Avatar Proximity]]
  
 
== Gameplay ==
 
== Gameplay ==

Revision as of 08:19, 26 January 2012

Brief

This page is a game stub. For more information see the games official homepage as well as the paper Can You See Me Now?[1].

Main Gameplay Design Patterns

Eliminate, Player-Avatar Proximity

Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

  1. Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M. & Row-Farr,J. (2006). Can You See Me Now? ACM Transactions on Computer-Human Interaction, Vol. 13, No. 1, March 2006, pp. 100–133.

Acknowledgments

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