Difference between revisions of "Hybrid Gameplay Spaces"
From gdp3
m (moved Hybrid Spaces to Hybrid Gameplay Spaces) |
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=== Examples === | === Examples === | ||
+ | Human PacMan | ||
+ | Boktai (?) | ||
== Using the pattern == | == Using the pattern == | ||
Line 24: | Line 26: | ||
== Relations == | == Relations == | ||
+ | [[Pervasive Gameplay]] | ||
+ | |||
+ | [[Real-Time Games]] | ||
+ | |||
+ | [[Augmented Reality]] | ||
+ | |||
+ | [[Configurable Gameplay Areas]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Extra-Game Input]] | ||
==== with ... ==== | ==== with ... ==== | ||
Line 32: | Line 42: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Real World Gameplay Spaces]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Player-Avatar Proximity]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Line 40: | Line 52: | ||
== History == | == History == | ||
− | + | Updated and renamed version of the pattern ''Hybrid Spaces'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== References == | == References == | ||
− | + | <references> | |
+ | <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
+ | - |
Revision as of 13:48, 10 April 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Human PacMan Boktai (?)
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
-