Difference between revisions of "Player Physical Prowess"
From gdp3
Line 32: | Line 32: | ||
[[Game Mastery]] | [[Game Mastery]] | ||
+ | |||
+ | [[Real Life Activities Affect Game State]] | ||
[[Dexterity-Based Actions]] | [[Dexterity-Based Actions]] |
Revision as of 10:06, 13 March 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Time Limits Physical Navigation Player-Location Proximity Extra-Game Consequences
Real Life Activities Affect Game State
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
-