Difference between revisions of "Interruptibility"
From gdp3
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=== Examples === | === Examples === | ||
+ | |||
+ | |||
+ | [[ | ||
+ | [[Fallout series]] | ||
+ | |||
+ | [[Europa Universalis series]] | ||
+ | [[Hearts of Iron series]] | ||
+ | |||
+ | [[Insectopia]] | ||
== Using the pattern == | == Using the pattern == | ||
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== Consequences == | == Consequences == | ||
+ | |||
+ | == Relations == | ||
[[Freedom of Choice]] | [[Freedom of Choice]] | ||
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[[Pervasive Gameplay]] | [[Pervasive Gameplay]] | ||
− | + | [[Drop-In/Drop-Out]] | |
+ | |||
+ | [[Downtime]] | ||
+ | [[Tradeoffs]] | ||
+ | [[Persistent Game Worlds]] | ||
+ | [[Asynchronous Games]] | ||
+ | [[Late-Arriving Players]] | ||
+ | [[No-Ops]] | ||
+ | [[Coupled Games]] | ||
+ | [[Agents]] | ||
+ | [[Spawning]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Multiplayer Games]] | ||
== History == | == History == |
Revision as of 11:22, 21 February 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Europa Universalis series Hearts of Iron series
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Downtime Tradeoffs Persistent Game Worlds Asynchronous Games Late-Arriving Players No-Ops Coupled Games Agents Spawning
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004