Difference between revisions of "Player Physical Prowess"

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(Relations)
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[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
+
''Players abilities to perform physical activities are used to determine the outcome of a game.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===
 +
[[:Category:Sports]] such as [[Soccer]], [[
 +
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Dexterity-Based Actions]],
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[[Player-Location Proximity]]
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=== Can Be Modulated By ===
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[[Time Limits]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Extra-Game Consequences]],
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[[Game Mastery]],
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[[Real Life Activities Affect Game State]]
 +
 +
=== Can Modulate ===
 +
[[Physical Navigation]]
 +
 +
=== Potentially Conflicting With ===
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[[Decontextability]]
  
 
== Relations ==
 
== Relations ==

Revision as of 10:18, 13 March 2012

Players abilities to perform physical activities are used to determine the outcome of a game.

This pattern is a still a stub.

Examples

Category:Sports such as Soccer, [[


Using the pattern

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Potentially Conflicting With

Decontextability

Relations

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

Decontextability

History

Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

-