Difference between revisions of "Coupled Games"
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A limited form of [[Coupled Games]] can be found in the pairing of [[Metroid Prime]] and [[Metroid Fusion]], which was released on the GameBoy Advance and GameCube respectively. Completing one of these games gave a reward in the other if the systems were linked together, in one case providing a new costume for the main character and in the other allowing players to play the first Metroid game. | A limited form of [[Coupled Games]] can be found in the pairing of [[Metroid Prime]] and [[Metroid Fusion]], which was released on the GameBoy Advance and GameCube respectively. Completing one of these games gave a reward in the other if the systems were linked together, in one case providing a new costume for the main character and in the other allowing players to play the first Metroid game. | ||
+ | Players of [[Sonic Adventures]] on the SEGA Dreamcast could find Chao creatues. While these could be raised and played with in the main game, they could also be interacted with as a separate game on the interactive memory cards (called Visual Memory Units) of the console. | ||
== Using the pattern == | == Using the pattern == |
Revision as of 09:11, 21 May 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
A limited form of Coupled Games can be found in the pairing of Metroid Prime and Metroid Fusion, which was released on the GameBoy Advance and GameCube respectively. Completing one of these games gave a reward in the other if the systems were linked together, in one case providing a new costume for the main character and in the other allowing players to play the first Metroid game.
Players of Sonic Adventures on the SEGA Dreamcast could find Chao creatues. While these could be raised and played with in the main game, they could also be interacted with as a separate game on the interactive memory cards (called Visual Memory Units) of the console.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Interruptibility Extra-Game Input
with ...
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
-
History
The pattern is based on the concept of Coupled Games identified in the master thesis Kopplade Spel - Utökning av TV-spel med mobil funktionalitet[1].
References
- ↑ Peitz, J. (2004). Kopplade Spel - Utökning av TV-spel med mobil funktionalitet. Master thesis in Computer Science at Chalmers University of Technology.
Acknowledgements
Johan Peitz