Difference between revisions of "Artifact-Location Proximity"

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(Relations)
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=== Examples ===
 
=== Examples ===
 +
[[ConQwest]]
 +
[[Kejsartemplet]]
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[[Momentum]]
  
 
== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
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[[Physical Navigation]]
 +
[[Delivery]]
 +
 +
[[Artifact-Player Proximity]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
+
Updated version of the pattern ''Artifact-Location Proximity'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>.
 
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''or''
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New pattern created in this wiki.
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== References ==
 
== References ==
-
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<references>
 +
<ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref>
 +
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 +
Johan Peitz

Revision as of 13:40, 15 June 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

ConQwest Kejsartemplet Momentum

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Physical Navigation Delivery

Artifact-Player Proximity

Can Instantiate

with ...

Can Modulate

Tools

Can Be Instantiated By

Can Be Modulated By

Extended Actions

Possible Closure Effects

Potentially Conflicting With

History

Updated version of the pattern Artifact-Location Proximity first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

Johan Peitz