Difference between revisions of "Negotiable Play Sessions"
From gdp3
(→Relations) |
|||
Line 25: | Line 25: | ||
== Relations == | == Relations == | ||
− | [[ | + | [[Save-Load Cycles]] |
=== Can Instantiate === | === Can Instantiate === | ||
Line 36: | Line 36: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Drop-In/Drop-Out]], | ||
+ | [[Game Pauses]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 07:49, 15 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Casual Gameplay Ubiquitous Gameplay
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-