Difference between revisions of "Self-Reported Positioning"

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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
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A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseacher at the Mixed Reality Laboratory. See Benford et al. 2004<ref name="benford"/> for more details.
  
''or''
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<references>
 
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<ref name="benford">Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., &
New pattern created in this wiki.
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Sutton, J. [http://www.mrl.nott.ac.uk/~sdb/research/downloadable%20papers/error%20of%20our%20ways.pdf The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game]. In Proceedings of Ubicomp 2004.</ref>
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</references>
  
 
== References ==
 
== References ==

Revision as of 07:26, 21 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Uncle Roy around You


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Self-Facilitated Games Casual Gameplay

Can Instantiate

with ...

Can Modulate

Player-Location Proximity

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseacher at the Mixed Reality Laboratory. See Benford et al. 2004[1] for more details.

  1. Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.

References

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Acknowledgements