Difference between revisions of "Self-Reported Positioning"
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Interface Patterns]] | ||
[[Category:Pervasive Patterns]] | [[Category:Pervasive Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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== Using the pattern == | == Using the pattern == | ||
+ | [[Self-Facilitated Games]] | ||
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+ | ==== with [[Player-Location Proximity]] ==== | ||
+ | [[Casual Gameplay]] | ||
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+ | === Can Modulate === | ||
+ | [[Player-Location Proximity]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
=== Interface Aspects === | === Interface Aspects === | ||
+ | [[Self-Reported Positioning]] is an [[:Category:Interface Patterns|Interface pattern]] since it makes players use an interface to tell the game system their positions. | ||
=== Narrative Aspects === | === Narrative Aspects === |
Revision as of 07:36, 21 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Uncle Roy around You
Using the pattern
with Player-Location Proximity
Can Modulate
Diegetic Aspects
Interface Aspects
Self-Reported Positioning is an Interface pattern since it makes players use an interface to tell the game system their positions.
Narrative Aspects
Consequences
Relations
Can Instantiate
with Player-Location Proximity
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004[1] for more details.
- ↑ Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.
References
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