Difference between revisions of "Self-Reported Positioning"

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[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
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''Games where variations in players' physical locations are part of the gameplay but where the current locations are reported to the game by the players.''
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Some games use the location of players as input of the game state but need this information to be reported to where the game state is stored. When this is done by the explicit actions of players - and they can choose what location
  
This pattern is a still a stub.
 
  
 
=== Examples ===
 
=== Examples ===
 
[[Uncle Roy All Around You]] is the game that originated the concept of [[Self-Reported Positioning]]<ref name="benford"/>.
 
[[Uncle Roy All Around You]] is the game that originated the concept of [[Self-Reported Positioning]]<ref name="benford"/>.
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==== Anti-Examples ====
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In [[Foursquare]] players choose
  
 
== Using the pattern ==
 
== Using the pattern ==
[[Self-Facilitated Games]]
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[[Self-Reported Positioning]]
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==== with [[Player-Location Proximity]] ====
 
==== with [[Player-Location Proximity]] ====
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== Consequences ==
 
== Consequences ==
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[[Self-Facilitated Games]]
  
 
== Relations ==
 
== Relations ==

Revision as of 08:03, 21 August 2012

Games where variations in players' physical locations are part of the gameplay but where the current locations are reported to the game by the players.

Some games use the location of players as input of the game state but need this information to be reported to where the game state is stored. When this is done by the explicit actions of players - and they can choose what location


Examples

Uncle Roy All Around You is the game that originated the concept of Self-Reported Positioning[1].

Anti-Examples

In Foursquare players choose

Using the pattern

Self-Reported Positioning


with Player-Location Proximity

Casual Gameplay

Can Modulate

Player-Location Proximity

Diegetic Aspects

Interface Aspects

Self-Reported Positioning is an Interface pattern since it makes players use an interface to tell the game system their positions.

Narrative Aspects

Consequences

Self-Facilitated Games

Relations

Can Instantiate

Self-Facilitated Games

with Player-Location Proximity

Casual Gameplay

Can Modulate

Player-Location Proximity

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

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History

A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004[1] for more details.

  1. 1.0 1.1 Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.

References

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Acknowledgements