Difference between revisions of "Mediated Gameplay"

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(Relations)
(Relations)
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[[Multiplayer Games]]
 
[[Multiplayer Games]]
 
[[Communication Channels]]
 
[[Communication Channels]]
 
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Enforced Player Anonymity]]
+
[[Enforced Player Anonymity]],
 +
[[Limited Communication Abilities]]
  
 
==== with [[Avatars]], [[Handles]], or [[Player Characters]] ====
 
==== with [[Avatars]], [[Handles]], or [[Player Characters]] ====
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
[[Interruptibility]],  
 
[[Interruptibility]],  
[[Social Adaptability]]
+
[[Social Adaptability]],
 +
[[Unmediated Social Interaction]]
  
 
== History ==
 
== History ==

Revision as of 12:04, 24 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Mediated Gameplay assumes the presence of an interface that controls at least parts of how players can interact with the game system and each other. For this reason, it is a Interface Pattern.

Narrative Aspects

Consequences

Relations

Multiplayer Games Communication Channels

Can Instantiate

Enforced Player Anonymity, Limited Communication Abilities

with Avatars, Handles, or Player Characters

Possibility of Anonymity

Can Modulate

Coordination, Cooperation, Negotiation

Can Be Instantiated By

Dedicated Game Facilitators

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Interruptibility, Social Adaptability, Unmediated Social Interaction

History

New pattern created in this wiki.

References

-

Acknowledgements