Difference between revisions of "Asynchronous Collaborative Actions"
From gdp3
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[[Encouraged Return Visits]] | [[Encouraged Return Visits]] | ||
[[Asynchronous Gameplay]] | [[Asynchronous Gameplay]] | ||
+ | [[Collaboration]] | ||
+ | [[Social Dilemmas]] | ||
+ | [[Functional Roles]] | ||
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=== Can Instantiate === | === Can Instantiate === |
Revision as of 07:19, 8 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Possibility of Anonymity Encouraged Return Visits Asynchronous Gameplay Collaboration Social Dilemmas Functional Roles
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004