Difference between revisions of "Asynchronous Collaborative Actions"

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Line 24: Line 24:
  
 
== Relations ==
 
== Relations ==
[[Possibility of Anonymity]]
 
[[Encouraged Return Visits]]
 
[[Asynchronous Gameplay]]
 
 
[[Collaboration]]
 
[[Collaboration]]
[[Social Dilemmas]]
 
 
[[Functional Roles]]
 
[[Functional Roles]]
 
+
[[Time Limits]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Asynchronous Gameplay]],
 +
[[Encouraged Return Visits]],
 +
[[Possibility of Anonymity]],
 +
[[Social Dilemmas]]
  
 
==== with ... ====
 
==== with ... ====

Revision as of 07:23, 8 October 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Collaboration Functional Roles Time Limits

Can Instantiate

Asynchronous Gameplay, Encouraged Return Visits, Possibility of Anonymity, Social Dilemmas

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004