Difference between revisions of "Asynchronous Collaborative Actions"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Cooperation]] |
[[Functional Roles]] | [[Functional Roles]] | ||
[[Time Limits]] | [[Time Limits]] | ||
+ | [[Guilting]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 07:28, 8 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Cooperation Functional Roles Time Limits Guilting
Can Instantiate
Asynchronous Gameplay, Encouraged Return Visits, Possibility of Anonymity, Social Dilemmas
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004