Difference between revisions of "Asynchronous Collaborative Actions"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
− | === | + | === Can Be Instantiated By === |
+ | [[Asynchronous Gameplay]] together with [[Cooperation]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Time Limits]] | ||
=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Communication Channels]] can be used in order to encourage the [[Asynchronous Collaborative Actions]] since this lets players remind each other. This also increases the likelihood for [[Guilting]]. | |
− | + | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Encouraged Return Visits]], | ||
+ | [[Functional Roles]], | ||
+ | [[Guilting]], | ||
+ | [[Possibility of Anonymity]], | ||
+ | [[Social Dilemmas]] | ||
== Relations == | == Relations == | ||
Line 38: | Line 47: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Communication Channels]], | ||
[[Time Limits]] | [[Time Limits]] | ||
Revision as of 07:50, 8 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Instantiated By
Asynchronous Gameplay together with Cooperation
Can Be Modulated By
Interface Aspects
Communication Channels can be used in order to encourage the Asynchronous Collaborative Actions since this lets players remind each other. This also increases the likelihood for Guilting.
Consequences
Can Instantiate
Encouraged Return Visits, Functional Roles, Guilting, Possibility of Anonymity, Social Dilemmas
Relations
Can Instantiate
Encouraged Return Visits, Functional Roles, Guilting, Possibility of Anonymity, Social Dilemmas
Can Modulate
-
Can Be Instantiated By
Asynchronous Gameplay together with Cooperation
Can Be Modulated By
Communication Channels, Time Limits
Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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Acknowledgements
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