Difference between revisions of "Chat Channels"
From gdp3
Line 1: | Line 1: | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Interface Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
Line 14: | Line 15: | ||
== Using the pattern == | == Using the pattern == | ||
+ | Implementing [[Chat Channels]] requires [[Dedicated Game Facilitators]] that receives messages, stores them, and sends them to appropriate receiver. | ||
+ | |||
+ | [[Guilds]] | ||
+ | [[Teams]] | ||
+ | [[Parties]] | ||
+ | |||
+ | [[Chat Channels]] typically identify who sent a message. This common way of doing this is through [[Handles]] since these are also in text. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
=== Interface Aspects === | === Interface Aspects === | ||
+ | [[Chat Channels]] is a [[:Category:Interface Patterns|Interface Pattern]]. | ||
=== Narrative Aspects === | === Narrative Aspects === | ||
Line 29: | Line 38: | ||
[[Information Passing]] | [[Information Passing]] | ||
− | |||
− | |||
== Relations == | == Relations == | ||
Line 40: | Line 47: | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | - | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Dedicated Game Facilitators]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Handles]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 06:52, 9 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Implementing Chat Channels requires Dedicated Game Facilitators that receives messages, stores them, and sends them to appropriate receiver.
Chat Channels typically identify who sent a message. This common way of doing this is through Handles since these are also in text.
Diegetic Aspects
Interface Aspects
Chat Channels is a Interface Pattern.
Narrative Aspects
Consequences
Can Instantiate
Communication Channels, Game Lobbies, Illocutionary Interfaces, Information Passing
Relations
Can Instantiate
Communication Channels, Game Lobbies, Illocutionary Interfaces, Information Passing
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-