Difference between revisions of "Social Adaptability"
From gdp3
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[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
− | '' | + | [[Category:To be Published]] |
+ | ''Games that through their design easily can be modified for varying social contexts.'' | ||
This pattern is a still a stub. | This pattern is a still a stub. | ||
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== Relations == | == Relations == | ||
+ | [[Self-Facilitated Games]] | ||
+ | [[Ubiquitous Gameplay]] | ||
+ | [[Interruptibility]] | ||
+ | [[Configurable Gameplay Areas]] | ||
+ | [[Mediated Gameplay]] | ||
+ | [[Negotiable Game Sessions]] | ||
+ | [[Negotiable Game Instance Duration]] | ||
+ | [[Changes in Perception of Real World Phenomena due to Gameplay] | ||
+ | [[Minimalized Social Weight]] | ||
+ | [[Player Physical Prowess]] | ||
+ | [[Self-Reported Positioning]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
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New pattern created in this wiki. | New pattern created in this wiki. | ||
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== Acknowledgements == | == Acknowledgements == | ||
+ | - |
Revision as of 06:45, 13 October 2012
Games that through their design easily can be modified for varying social contexts.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Self-Facilitated Games Ubiquitous Gameplay Interruptibility Configurable Gameplay Areas Mediated Gameplay Negotiable Game Sessions Negotiable Game Instance Duration [[Changes in Perception of Real World Phenomena due to Gameplay] Minimalized Social Weight Player Physical Prowess Self-Reported Positioning
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-