Difference between revisions of "Backseat Gamers"
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− | [[ | + | [[Backseat Players]] allow those not playing a game to influence it anyway. This is a form of [[Tiered Participation]] and can support a sense of [[Togetherness]] between those playing and those not playing. |
− | [[ | + | [[Backseat Players]] may disrupt the social agreement a game instance is based on. This since the extra help may be perceived as cheating. While not necessarily noticeable in [[Mediated Gameplay]], this makes the pattern easily come in conflict with [[PvP]] for games that have [[Unmediated Social Interaction]]. |
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== Relations == | == Relations == |
Revision as of 10:23, 31 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
The difference between Non-Player Help and Backseat Players is mainly in the awareness of "non-players" if they are affecting a game.
Can Be Instantiated By
Can Be Modulated By
Interface Aspects
Supporting Backseat Players does require someway for people besides the players observing the gameplay. This is typically not a problem with traditional Category:Board Games
Consequences
Backseat Players allow those not playing a game to influence it anyway. This is a form of Tiered Participation and can support a sense of Togetherness between those playing and those not playing.
Backseat Players may disrupt the social agreement a game instance is based on. This since the extra help may be perceived as cheating. While not necessarily noticeable in Mediated Gameplay, this makes the pattern easily come in conflict with PvP for games that have Unmediated Social Interaction.
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Unmediated Social Interaction in PvP games
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.