Difference between revisions of "Backtracking Levels"
From gdp3
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+ | [[Category:Needs Closure effect relations]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Level Design Patterns]] | [[Category:Level Design Patterns]] |
Revision as of 11:25, 10 September 2010
Levels, or parts of levels, that need to be travel through first one way and then back again.
Contents
Examples
The Hard Rain campaigns in Left 4 Dead 2 requires the players to first go through several levels to retrieve gas tanks, and then go back the same way to be picked up by a boat that can take them to safety.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern for this wiki.
References
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