Difference between revisions of "Cooperation"
From gdp3
Line 1: | Line 1: | ||
+ | [[Category:Needs Closure effect relations]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] |
Revision as of 11:29, 10 September 2010
Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A revised version of the pattern Cooperation that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.