Difference between revisions of "Meta-Techniques"

From gdp3
Jump to: navigation, search
Line 14: Line 14:
  
 
Prompting techniques are used to subtly indicate wishes to initiate scenes or that ongoing ones should be ended. Feather Play is an example of the former where the act of presenting a feather to another player shows a wish to initiate a scene containing sexual activities. The Liquor on the Table  is an example of the latter where placing bottles of (fake) liquor indicates that players should intensify their role-playing and bring conflicts to a breaking point
 
Prompting techniques are used to subtly indicate wishes to initiate scenes or that ongoing ones should be ended. Feather Play is an example of the former where the act of presenting a feather to another player shows a wish to initiate a scene containing sexual activities. The Liquor on the Table  is an example of the latter where placing bottles of (fake) liquor indicates that players should intensify their role-playing and bring conflicts to a breaking point
 +
 +
 +
META-TECHNIQUES (Stark 2012, p. 204; Linssen et al., 2013; Wrigstad 2008 suggests the term telegraphing).
  
 
http://nordiclarp.org/wiki/Feather_Play
 
http://nordiclarp.org/wiki/Feather_Play

Revision as of 11:28, 3 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Prompting techniques are used to subtly indicate wishes to initiate scenes or that ongoing ones should be ended. Feather Play is an example of the former where the act of presenting a feather to another player shows a wish to initiate a scene containing sexual activities. The Liquor on the Table is an example of the latter where placing bottles of (fake) liquor indicates that players should intensify their role-playing and bring conflicts to a breaking point


META-TECHNIQUES (Stark 2012, p. 204; Linssen et al., 2013; Wrigstad 2008 suggests the term telegraphing).

http://nordiclarp.org/wiki/Feather_Play

http://nordiclarp.org/wiki/The_Liquor_on_the_Table

Examples

Anti-Examples

optional

Using the pattern

Substitute Actions Meta-Postures Prompting Techniques, Contextualization (Wrigstad 2008)

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Communication Channels

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Contextualization, Meta-Postures, Prompting Techniques, Substitute Actions

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-