Difference between revisions of "Contextualization"

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(References)
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
+
<ref name="Wrigstad">Wrigstad, T. 2008. ''Nuts and Bolts of Jeepform''. Playground Worlds.</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 17:49, 5 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Contextualization is a Meta-Technique using whole Scenes as its format, thereby both creating Scenes and modifying existing ones. It can easily break Temporal Consistency by having the Scenes take place in the past or future of what is "currently" happening in a game instance.

Relations

Can Instantiate

Meta-Techniques, Scenes

Can Modulate

Scenes

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Temporal Consistency

History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

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