Difference between revisions of "Contextualization"
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== History == | == History == | ||
− | New pattern created in this wiki. However, the concept was first introduced by Wrigstad in 2008<ref name="Wrigstad"/>. | + | New pattern created in this wiki. However, the concept was first introduced as "contextualisation" by Wrigstad in 2008<ref name="Wrigstad"/>. |
== References == | == References == |
Revision as of 17:55, 5 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Contextualization is a Meta-Technique using whole Scenes as its format, thereby both creating Scenes and modifying existing ones. It can easily break Temporal Consistency by having the Scenes take place in the past or future of what is "currently" happening in a game instance.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However, the concept was first introduced as "contextualisation" by Wrigstad in 2008[1].
References
- ↑ Wrigstad, T. 2008. Nuts and Bolts of Jeepform. Playground Worlds.
Acknowledgements
-