Difference between revisions of "Non-Diegetic Communication"
(→Using the pattern) |
|||
Line 27: | Line 27: | ||
[[Substitute Actions]] | [[Substitute Actions]] | ||
− | [[Meta-Postures]] | + | [[Non-Diegetic Communication]] may be done through [[Meta-Postures]] which may make it less obvious and thereby lessen its impact on [[Diegetic Consistency]], but this may at the same time encourage more [[Non-Diegetic Communication]]. |
− | [[Non-Diegetic Communication]] | + | |
− | + | ||
While [[Non-Diegetic Communication]] and [[Diegetic Communication]] are mutually exclusive by definition, it may still be worth considering both when it comes to a specific type of information that players are supposed to be able to communicate about. This since non-diegetic information can sometimes be given a diegetic meaning, or masked as part of some diegetic actions (i.e. through using [[Substitute Actions]]). | While [[Non-Diegetic Communication]] and [[Diegetic Communication]] are mutually exclusive by definition, it may still be worth considering both when it comes to a specific type of information that players are supposed to be able to communicate about. This since non-diegetic information can sometimes be given a diegetic meaning, or masked as part of some diegetic actions (i.e. through using [[Substitute Actions]]). | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
− | + | Not too surprising, [[Non-Diegetic Communication]] is a [[:Category:Diegetic Patterns|Diegetic Pattern]]. | |
− | + | ||
− | + | ||
− | + | ||
== Consequences == | == Consequences == |
Revision as of 17:43, 7 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Live Action Roleplaying, Non-Diegetic Features, Roleplaying
Meta-Postures, Prompting Techniques, Substitute Actions
Non-Diegetic Communication may be done through Meta-Postures which may make it less obvious and thereby lessen its impact on Diegetic Consistency, but this may at the same time encourage more Non-Diegetic Communication.
While Non-Diegetic Communication and Diegetic Communication are mutually exclusive by definition, it may still be worth considering both when it comes to a specific type of information that players are supposed to be able to communicate about. This since non-diegetic information can sometimes be given a diegetic meaning, or masked as part of some diegetic actions (i.e. through using Substitute Actions).
Diegetic Aspects
Not too surprising, Non-Diegetic Communication is a Diegetic Pattern.
Consequences
[[Non-Diegetic Communication] may both modify how Communication Channels work and may create them when these are dedicated to that types of communication. Quite naturally, [[Non-Diegetic Communication] work against the Diegetic Consistency of a game.
Relations
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Communication Channels, Live Action Roleplaying, Non-Diegetic Features, Roleplaying
Can Be Modulated By
Communication Channels, Meta-Postures
Possible Closure Effects
-
Potentially Conflicting With
Diegetic Communication, Diegetic Consistency, Meta-Postures, Prompting Techniques, Substitute Actions
History
New pattern created in this wiki.
References
-
Acknowledgements
-