Difference between revisions of "Non-Diegetic Communication"
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[[Category:Diegetic Patterns]] | [[Category:Diegetic Patterns]] | ||
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[[Category:Needs work]] | [[Category:Needs work]] | ||
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== Using the pattern == | == Using the pattern == | ||
+ | [[Non-Diegetic Communication]] is not so much sometime that games are designed to support as designed to handle. This since it occurs frequently and can disturb some gameplay activities, e.g. [[Live Action Roleplaying]] and [[Roleplaying]]. [[Prompting Techniques]] and [[Substitute Actions]] are ways of avoiding [[Non-Diegetic Communication]] by letting players have other ways of communication. [[Meta-Postures]] are somewhat similar in that [[Non-Diegetic Communication]] may be done through them which may make the communication less obvious and thereby lessen its impact on [[Diegetic Consistency]]. However, this may at the same time encourage more [[Non-Diegetic Communication]]. | ||
− | + | The presence of [[Non-Diegetic Features]] may give reasons for players to engage in [[Non-Diegetic Communication]], so one strategy for avoiding this types of communication is to avoid [[Non-Diegetic Features]]. | |
− | [[Non-Diegetic Features]] | + | |
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− | [[Non-Diegetic Communication | + | |
While [[Non-Diegetic Communication]] and [[Diegetic Communication]] are mutually exclusive by definition, it may still be worth considering both when it comes to a specific type of information that players are supposed to be able to communicate about. This since non-diegetic information can sometimes be given a diegetic meaning, or masked as part of some diegetic actions (i.e. through using [[Substitute Actions]]). | While [[Non-Diegetic Communication]] and [[Diegetic Communication]] are mutually exclusive by definition, it may still be worth considering both when it comes to a specific type of information that players are supposed to be able to communicate about. This since non-diegetic information can sometimes be given a diegetic meaning, or masked as part of some diegetic actions (i.e. through using [[Substitute Actions]]). |
Revision as of 17:56, 7 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Non-Diegetic Communication is not so much sometime that games are designed to support as designed to handle. This since it occurs frequently and can disturb some gameplay activities, e.g. Live Action Roleplaying and Roleplaying. Prompting Techniques and Substitute Actions are ways of avoiding Non-Diegetic Communication by letting players have other ways of communication. Meta-Postures are somewhat similar in that Non-Diegetic Communication may be done through them which may make the communication less obvious and thereby lessen its impact on Diegetic Consistency. However, this may at the same time encourage more Non-Diegetic Communication.
The presence of Non-Diegetic Features may give reasons for players to engage in Non-Diegetic Communication, so one strategy for avoiding this types of communication is to avoid Non-Diegetic Features.
While Non-Diegetic Communication and Diegetic Communication are mutually exclusive by definition, it may still be worth considering both when it comes to a specific type of information that players are supposed to be able to communicate about. This since non-diegetic information can sometimes be given a diegetic meaning, or masked as part of some diegetic actions (i.e. through using Substitute Actions).
Diegetic Aspects
Not too surprising, Non-Diegetic Communication is a Diegetic Pattern.
Consequences
Non-Diegetic Communication may both modify how Communication Channels work and may create them when these are dedicated to that types of communication. Quite naturally, Non-Diegetic Communication work against the Diegetic Consistency of a game.
Relations
Can Instantiate
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Can Modulate
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Can Be Instantiated By
Communication Channels, Live Action Roleplaying, Non-Diegetic Features, Roleplaying
Can Be Modulated By
Communication Channels, Meta-Postures
Possible Closure Effects
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Potentially Conflicting With
Diegetic Communication, Diegetic Consistency, Meta-Postures, Prompting Techniques, Substitute Actions
History
New pattern created in this wiki.
References
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Acknowledgements
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