Difference between revisions of "Team Combos"
From gdp3
Line 1: | Line 1: | ||
+ | [[Category:Needs Closure effect relations]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] |
Revision as of 11:44, 10 September 2010
Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern from working on the aesthetic ideal of Camaraderie.