Difference between revisions of "Gameplay Statistics"

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[[Category:Needs Closure effect relations]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]

Revision as of 11:35, 10 September 2010

Records of game events that can be accessed during or after gameplay.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

High Score Lists

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References