Difference between revisions of "Roleplaying"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 16:10, 27 May 2010
Todo: rewrite so roleplaying nations in Europa Universalis fits.
Contents
Examples
Dungeons & Dragons GURPS Basic Roleplaying Storytelling System Mutant
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.