Difference between revisions of "Mimetic Interfaces"

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This pattern is a still a stub.
 
This pattern is a still a stub.
 
Pattern Suggestion List ‎ (← links)
 
Rhythm-Based Actions ‎ (← links)
 
AI Players ‎ (← links)
 
Minigames ‎ (← links)
 
Rock Band series ‎ (← links)
 
Guitar Hero series ‎ (← links)
 
Dexterity-Based Actions ‎ (← links)
 
Mediated Gameplay ‎ (← links)
 
Real Life Activities Affect Game State ‎ (← links)
 
Minimalized Social Weight ‎ (← links)
 
Physical Navigation ‎ (← links)
 
Player Physical Prowess ‎ (← links)
 
Enactment ‎ (← links)
 
Physical Enactment
 
  
 
[[Mimetic Interfaces]] are discussed in the book ''A Casual Revolution''<ref name="Juul"/>.
 
[[Mimetic Interfaces]] are discussed in the book ''A Casual Revolution''<ref name="Juul"/>.
Juul's book
 
  
 
=== Examples ===
 
=== Examples ===
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== Relations ==
 
== Relations ==
 +
[[Rhythm-Based Actions]],
 +
[[AI Players]],
 +
[[Minigames]],
 +
[[Rock Band series]],
 +
[[Guitar Hero series]],
 +
[[Dexterity-Based Actions]],
 +
[[Mediated Gameplay]],
 +
[[Real Life Activities Affect Game State]],
 +
[[Minimalized Social Weight]],
 +
[[Physical Navigation]],
 +
[[Player Physical Prowess]],
 +
[[Enactment]],
 +
[[Physical Enactment]],
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name=Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's [https://www.jesperjuul.net/casualrevolution/ webpage] for the book.</ref>
+
<ref name="Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's [https://www.jesperjuul.net/casualrevolution/ webpage] for the book.</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
-
 
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Revision as of 08:55, 27 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Mimetic Interfaces are discussed in the book A Casual Revolution[1].

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Rhythm-Based Actions, AI Players, Minigames, Rock Band series, Guitar Hero series, Dexterity-Based Actions, Mediated Gameplay, Real Life Activities Affect Game State, Minimalized Social Weight, Physical Navigation, Player Physical Prowess, Enactment, Physical Enactment,

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Juul, J. A Casual Revolution. MIT Press. See also the author's webpage for the book.

Acknowledgements

-