Difference between revisions of "Awareness of Surroundings"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Own Agenda]] | ||
+ | [[Sense of Self]] | ||
+ | [[Non-Player Characters]] | ||
+ | [[Companions]] | ||
+ | [[Thematic Consistency]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 21:53, 1 August 2014
The ability of algorithmic agents to detect and react to all deigetically relevant phenomena.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Own Agenda Sense of Self Non-Player Characters Companions Thematic Consistency
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.