Difference between revisions of "Awareness of Surroundings"

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=== Examples ===
 
=== Examples ===
 +
 +
==== Anti-Examples ====
 +
optional
  
 
== Using the pattern ==
 
== Using the pattern ==
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=== Interface Aspects ===
 
=== Interface Aspects ===
  
=== Narrative Aspects ===
+
=== Narration Aspects ===
  
 
== Consequences ==
 
== Consequences ==
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== Relations ==
 
== Relations ==
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[[Companions]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Own Agenda]],  
 
[[Own Agenda]],  
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== Acknowledgments ==
 
== Acknowledgments ==
 +
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Revision as of 19:38, 12 August 2014

The ability of algorithmic agents to detect and react to all deigetically relevant phenomena.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Algorithmic Agents, Non-Player Characters

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Own Agenda, Sense of Self, Thematic Consistency

Relations

Companions

Can Instantiate

Own Agenda, Sense of Self, Thematic Consistency

Can Modulate

Algorithmic Agents, Non-Player Characters

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments

-