Difference between revisions of "Phasing"

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=== Examples ===
 
=== Examples ===
[[World of Warcraft]] uses [[Phasing]] to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how ''Acherus: The Ebon Hold'' changes depending on where in the death knight quest series a player is)<ref name="wow"/>.
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[[World of Warcraft]] uses [[Phasing]] to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how ''Acherus: The Ebon Hold'' changes depending on where in the death knight quest series a player is)<ref name="wow"/><ref name="gb"/>.
  
 
The design solution in [[America's Army]] that one always sees one's own team as being US soldiers and the other team as being enemies is an example of [[Phasing]] on a team level.
 
The design solution in [[America's Army]] that one always sees one's own team as being US soldiers and the other team as being enemies is an example of [[Phasing]] on a team level.

Revision as of 07:55, 22 August 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

World of Warcraft uses Phasing to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how Acherus: The Ebon Hold changes depending on where in the death knight quest series a player is)[1][2].

The design solution in America's Army that one always sees one's own team as being US soldiers and the other team as being enemies is an example of Phasing on a team level.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Non-Consistent Narration

Diegetic Consistency

Exaggerated Perception of Influence

Can Instantiate

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with ...

Can Modulate

-

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for Phasing on the WoW Wiki.
  2. Entry for Phasing on the Giant Bomb Wiki.

Acknowledgements

Peter Holm