Difference between revisions of "Phasing"
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=== Examples === | === Examples === | ||
− | [[World of Warcraft]] uses [[Phasing]] to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how ''Acherus: The Ebon Hold'' changes depending on where in the death knight quest series a player is)<ref name="wow"/>. | + | [[World of Warcraft]] uses [[Phasing]] to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how ''Acherus: The Ebon Hold'' changes depending on where in the death knight quest series a player is)<ref name="wow"/><ref name="gb"/>. |
The design solution in [[America's Army]] that one always sees one's own team as being US soldiers and the other team as being enemies is an example of [[Phasing]] on a team level. | The design solution in [[America's Army]] that one always sees one's own team as being US soldiers and the other team as being enemies is an example of [[Phasing]] on a team level. |
Revision as of 07:55, 22 August 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
World of Warcraft uses Phasing to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how Acherus: The Ebon Hold changes depending on where in the death knight quest series a player is)[1][2].
The design solution in America's Army that one always sees one's own team as being US soldiers and the other team as being enemies is an example of Phasing on a team level.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Exaggerated Perception of Influence
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
Peter Holm