Difference between revisions of "Mutual FUBAR Enjoyment"
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== Relations == | == Relations == | ||
− | [[FUBAR Enjoyment]] | + | [[FUBAR Enjoyment]] together with [[Parties]] or [[Teams]] in [[Multiplayer Games]] |
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[[Left 4 Dead series]] | [[Left 4 Dead series]] | ||
[[Multiplayer Games]] | [[Multiplayer Games]] | ||
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− | |||
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[[Togetherness]] | [[Togetherness]] | ||
[[Coordination]] | [[Coordination]] |
Revision as of 09:00, 1 September 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
FUBAR Enjoyment together with Parties or Teams in Multiplayer Games
Left 4 Dead series Multiplayer Games
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games[1].
References
- ↑ Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.
Acknowledgments
-