Difference between revisions of "Player Anonymity"
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''The case where the identity of a player of a game is not known to other players.'' | ''The case where the identity of a player of a game is not known to other players.'' | ||
− | + | [[Player Anonymity]] occurs in games when the identity of a player is not known by the other players participating in a specific game instance. | |
Note: ''This patterns focuses on how players may be unaware of other players' identities. It does not focus on if [[Dedicated Game Facilitators]], [[Game Masters]], and even [[Spectators]] know the identities of the players. | Note: ''This patterns focuses on how players may be unaware of other players' identities. It does not focus on if [[Dedicated Game Facilitators]], [[Game Masters]], and even [[Spectators]] know the identities of the players. | ||
=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
+ | A primary design decision regarding [[Player Anonymity]] is if players should have a say in this. Providing players with a [[Possibility of Anonymity]] puts this power in players hand but for some types of gameplay (e.g. [[]]) anonymity may be required for the design to work and in these case [[Enforced Player Anonymity]] may be motivated. | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Anonymous Actions]], | [[Anonymous Actions]], | ||
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=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 12:21, 7 September 2014
The case where the identity of a player of a game is not known to other players.
Player Anonymity occurs in games when the identity of a player is not known by the other players participating in a specific game instance.
Note: This patterns focuses on how players may be unaware of other players' identities. It does not focus on if Dedicated Game Facilitators, Game Masters, and even Spectators know the identities of the players.
Contents
Examples
Using the pattern
A primary design decision regarding Player Anonymity is if players should have a say in this. Providing players with a Possibility of Anonymity puts this power in players hand but for some types of gameplay (e.g. [[]]) anonymity may be required for the design to work and in these case Enforced Player Anonymity may be motivated.
Can Be Instantiated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Anonymous Actions, Enforced Player Anonymity, Possibility of Anonymity
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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