Difference between revisions of "Sanctioned Cheating"

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(Using the pattern)
(Examples)
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Inte men ... Bluffstopp,  
 
Inte men ... Bluffstopp,  
  
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cheat codes in [[Sims series]]
  
  

Revision as of 16:25, 9 September 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Sanctioned Cheating

Examples

Illuminati, Inte men ... Bluffstopp,


cheat codes in Sims series


Anti-Examples

optional

Using the pattern

Sanctioned Cheating is basically deciding on allowing or making possible certain gameplay actions that are typically seen as cheating.

Cheat Codes can be used to give players access to Resources or give them Abilities, Powers, or Invulnerabilities they otherwise wouldn't have.


Can Be Instantiated By

, Feigned Die Rolls, Imperfect Information

Conceal together with Extra-Game Actions

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Sanctioned Cheating requires players to behave as they are doing something while doing something else. This is a form of Bluffing which may require Roleplaying that also provides players with a form of Stealth goals. Players engaging in Sanctioned Cheating may experience Tension over the risk of being exposed while those that do not may have Tension from knowing that other players may be engaging in it. Since the actions provided by the Sanctioned Cheating is to a certain level forbidden, being able to do them can give players an Exaggerated Perception of Influence.

Relations

Speedruns Glitch Usage Game-Based Social Statuses

Can Instantiate

Bluffing, Exaggerated Perception of Influence, Roleplaying, Stealth, Tension

Can Modulate

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Can Be Instantiated By

Cheat Codes, Feigned Die Rolls, Imperfect Information

Conceal together with Extra-Game Actions

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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